Engineering Office
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Description: The engineering office manages the creation of new structures. They organize labor and the logistics of moving materials.

Titanium Refinery
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Description: Mine and process mineral deposits into titanium.

Fullerene Generator
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Description: Process mineral deposits into fullerene.

Algae Tank
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Description: Algae Tanks make food.

Greenhouse
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Description: Greenhouses grow specialty crops like fruits and vegetables.
Help: Building greenhouses will improve the quality of life for your colony's inhabitants.
Moisture Farm
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Description: Water Farms make water.

Spaceport
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Description: Spaceports are needed to make spaceships, launch ships, and receive welcome foreign visitors.

Solar Array
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Description: A solar array is a quick and inexpensive way to generate electricity for your colony.
Help: A solar array can generate electrical power.
Orbiting Solar Array
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Description: Orbiting solar arrays are positioned in geo-stationary orbits around your planet. Huge solar collectors trap the local star's energy and beam the power back to your planet via microwave.
Help: A solar array can generate a lot of electrical power.
Housing
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Description: People need a safe, warm place to sleep.

Brothel
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Description: It can get lonely on the frontiers of space. The world's oldest profession thrives in such environments.
Help: Building a Brothel can increase the happiness of your planet's inhabitants. Increased happiness will give you a population boost.
Armory
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Description: An armory allows your planet to outfit ground units with weapons and equipment.
Help: An armory is required to build many ground units.
Shipyard
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Description: Shipyards manage the complicated and precise process of building space worthy craft.
Help: A shipyard is required for building ships.
Communication Array
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Description: Stay in touch with your world. A communication array lets the people on your planet communicate and organize with other planets.

Alliance Headquarters
Electronics Plant
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Description:
Help: A planet can produce one type of manufactured item
Composite Ceramics Factory
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Description: A ceramic manufacturing facility will transform rare earth minerals into advanced composites.
Help: A planet can produce one type of manufactured item
BioTech Park
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Description: The BioTech Park will take the DNA from native species and make it available for industrial use.
Help: A planet can produce one type of manufactured item
Composite Glass Factory
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Description:
Help: A planet can produce one type of manufactured item
Factory
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Description:
Help: This general manufacturing facility permits the construction of units and ships.
Farm
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Description: Farms make food.
Help: Build on grasslands.
Water Purification Plant
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Description: Water Purification plants can process a great deal of water for planetary consumption..

Monument
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Description: Monuments can be a celebration of victory, a rememberance of defeat, or a planet-wide pennance for awful deeds.
Help: Building a monument will improve your reputation within the Galactic community.
Infrastructure
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Description: Infrastructure connects your territory together and enables simple logistics and commerce..
Help: Keep an eye on your infrastructure's hit points. If your infrastructure is too damaged, the territory will revert and any buildings will be lost.
Customs Office
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Description: The customs office monitors and facilitates the trades entering and leaving your planet.
Help: Upgrade the Customs Office to trade troops and ships.
Propaganda office
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Description: Spread the news of your glory. Twist and spin the truth to tell the 'real' truth.
Help: A propaganda office is required to successfully invade another planet.
Tactical Center
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Description: Perhaps it's time to stop sending a disorganized rabble to attack other planets? Organize your forces into a real army by training them with tactics.
Help: A tactical center gives you more options for battles, raiding parties and enables you to build a general.
DVD copy shop
Colonial Defense Beacon
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Description: The Colonial Defense Union wants your planet to succeed. When your planet is in danger of falling into enemy hands, this beacon will activate and alert the Colonial Defense Union to your plight.
Help: A planet with a Defense Beacon can not be captured by another player.
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